okay... so we're now finding that .3DS run better than .DAE It appears that .DAE doesn't support collision too well. Also, I'm not getting so many intersecting culls with 3DS on the same models. Experimenting with animated vertices tomorrow, had to finish up the model I'm using first. Should have done a test...!
A quick'n'dirty way to do it would be to grab all of your vertices that make up the forearm and hand, change to your rotate tool, place your pivot point to (roughly) the center of your shoulder/deltoid region, and give it a slight rotation. A few individual verts at the elbow-forearm region may need some tweaking from…
I'd like to raise my vote for a more screen space friendly size. I think the font size is ok but the background button size could be for my taste 50% less in height. The fixed width is fine but if I would use that thing to put in some scripts it would need to take up less vertical screen waste.
you can merge them yes, they are called components or elements of a mesh. They don't connect with the other vertices of the other mesh but its very common to have things like that. For easier and speedier workflow people usually model them as separate objects and at the end merge them all into 1 mesh, then unwrap and the…
One thing to keep in mind is that this is not actually a clip from the movie. This short video was done as a test to see if they could pull off a 'next gen' tron, and to pitch it around to see if there's still interest. From what I gather, this video is more like a vertical-slice greenlight type demo, rather than a scene…
That first picture makes me think of the Warp Core room from Star Trek Next Generation :P You nailed the texture colours well. Perhaps add some poly's to the railings that go vertical. I can clearly see they're 8 sided. Maybe try changing the 02, 01 etc to the same yellow to keep consistency?
TBH I haven't used any of those brands (I owned Viewsonic back in the CRT days). Right now I'm using an Acer X241W as primary and a BenQ FP202W (stood vertically to the right of primary). The primary is straight ahead, so I'm not turning to one side or the other. Just a quick glance to the right for ref, script editing,…
Cranium is definitely a bit too small. His eyes should be at about the midpoint of his head. Entire head might be a bit on the small side too, though it may just be the fact that its a little out of proportion vertically. It'd probably look better if you defined the outside of the nostils a bit more where the jut…
Thanks for the comment - I have been trying to keep that in mind (demoman is my fav character). The rocket jump exploits are a major part of why I made this map so vertical, rather than long. I have found and fixed a few major problems, but Im hoping extensive testing will help me find the rest of them. -Nick
-not being about to switch between horizontal and vertical split screen for coop games. -no same console multiplayer on racing games -online achievements.... not all of us wanna play online with 10 year olds -bad animations -lack of originality. dont just steal something from another game without adjusting it in some way.…