Minor update. I'm behind and probably won't finish by Feb 28. The fireplace is probably one of the hardest things I've attempted. It's too big to uniquely sculpt and get a good resolution, even with cutting it in half. I went with using a tiling texture on the main body and then using sculpted details on top of that. I…
Unfortunately i'm in the same boat if not worse because i'm in Italy and there are only a couple of CG companies here. With CG i don't mean games, i mean CG in general...for games there are mostly very small game studios with 3-4 employees. There are some arch-viz studios but they want an architeture degree... I have been…
I quickly scanned over that, I can't see what the smoothing groups you have specifically set up on purpose actually are. Only time that is apparent you have intentionally set up the smoothing on the mesh is when you removed the smoothing and have a completely faceted model. Unless you want a completely smooth shaded model…
AO in most engines is interpolated based on direct lighting. In UE4 AO does not affect materials in direct lighting, Im not familiar enough with other engines but this is a pretty standard approach. That being said ambient occlusion in general is a fake phenomena we apply to allow materials to have small frequency specific…
I find it a lot quicker to get a really smooth blend in Krita because of its color-smudge and filter brushes. You should give it a try. http://krita.org/download To get to the brush settings, click the button in the toolbar. It sounds inconvenient, but it's not. Click "Color Smudge Brush" on the left, and go back to your…
^ So I should say everything is fine and move along, that's it? Not ask for improvement in a certain area or be ticked off about it? Are there other things they could fix? Yes, but isn't everything important to someone, so why should one thing be worth less then the other? Looking back, I don't see where I implied the UDK…
Marmoset Toolbag 2 setup Go to - Capture - Settings (Ctrl+P) and check file format is PNG and checkbox Transparency is on. Frame rate 25 (or whatever you like), I prefer to set Duration on 2 or 3. Be sure to set Clockwise settings, it establishes the dependence of the animation frame rate and duration. If you have set…
Jack M: Sure thing. Here is a screenshot showing the mesh intersecting through the ground, but with a very natural soft blend. HMM_Rock: That image link doesnt link to one of my posts, but I assume youre talking about the brick floor with the zigzag patterns in the middle? I modeled them in Max first, and just sculpted on…
Hey man, Few pointers that might help. For the header. Red and white work nicely, though it is a bit unclear because of the background img being so damn white too. I'd try and darken that quite a bit, ditch the drop shadow or make it really soft. Maybe try a white pixel outline for the red text to make it read better.…
Hey there Triksterr. There are a lot of folks here more qualified than I to critique environment paintings, but I don't think these are bad for your first attempts - mine looked very similar. I think the main thing I can recommend regarding environment painting, is to point out that it's not really that much different than…