Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for UE5 Senior Environment Artist. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About The Company: Digital Shamans are professional video game developers and…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
The Spring 2018 registration period for CGMA, the leading destination for mentored art education, is coming to an end in just 2 weeks. CGMA has been providing an affordable and accessible route to interactive learning for students across all times zones for almost a decade. Professionals from acclaimed studios are amongst…
I agree, you need to cull some of your older work. your portfolio also seems a bit jack of all trades and gives the impression you havent mastered one skillset to an employable level. your materials lack that added extra love to take them to AAA quality in terms of clearly being defined as photoreal or stylized and tend to…
Hey man, two years? Have you been actively looking for work or hoping it will come to you? Looking at your site your stuff is not horrible. I have seen people with worse that have or had jobs professionally. Granted it will be harder landing a AAA gig these days but are you applying to other types of studios? Are you…
Its good to see you posting here dude! I will try to help you out the best I can, just make sure to post back with updates and questions. I am going to list my critiques in the order of which they happen in the pipeline, that way you can easily look back through your process and see how to fix them. 1) The highpoly base…
ok, here we go. Here is a rough and quick example of what i meant in my previous post. Please note that some stuff (especially textures) r only basic and simplified examples which show my point, and they were not fully elaborated for final quality look :P First of all, when u deal with low-poly vegetation u need to look at…
Hey dude, Right now I think the thing killing your chances when i look at your portfolio is the lack of content. especially when it comes to environment work. You have one semi-stylized enviro and then the car prop. It doesn't scream environment artist to me. Your work looks good, there is just not enough of it to get a…
Hey Camrat, I saw that you posted on my thread asking about lighting. :) With your scene in particular, my eye has a bit of trouble being guided through the composition. You've got all these great little details with your bridge geo, but you need to help my eye out by guiding it a bit with lighting. It's reading a bit…