My UV editor has a "Tear off faces" -tool, along with lots of other features. http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor You select your faces, click a button and those faces are "torn off" and converted to a UV shell selection. Then hit the unfold button, select the shell…
Thanks @bent_vector! For each shot I used a reflection probe placed in the same location as the camera. I did see an ssr script in the project, which I'm not sure but I think it may be included with the unity standard assets now. I tried it and they didn't seem to reach the same resolution as the probes. Still a viable…
Ha I wish it was that easy, its a custom camera script that I found while trauling the internet. Its brilliant you can make a rail track and the camera moves along it in relation to the player its perfect as well for creating a side scroller =D. Also thanks so much for taking the time to compare and play I will add the…
Actually, a GameObject scale should affect all contents of it without any fancy individual scaling you are reporting. Are you completely sure you have actually moved your objects under the parenting of another entity and scaled that entity? Objects will only scale individually if they are selected individually. In Unity, I…
I actually have the hotkey ctrl+shift+N maped to a Mays script that deletes history and cleans the scene of everything including empty transfer nodes. I used N because it was the Nuke Everything from Orbit button. I'm ok with resetting things so long as the original can be restored for further troubleshooting. This helps…
Oh yea... you can kind of see the not selected pieces highlighted in blue in the first image. Also know that there are other ways to "normalize" the scale of UV shells without having to relax. In TexTools there is a "normalize" function (formally a stand alone script MoP wrote, but with some improvements). A similar…
Took me a bit to get around to (darn holidays), but I threw some files (the scene and accompanying crash log) your way, sorry if I missed out on anything I was supposed to send. :) Thanks a lot for looking into this. EDIT: Orrrrrr, Toolbag 2 crashed, which made a script on the gmail page crash which caused the email not to…
Why does your animation have to match the video? That's a weird way of teaching especially if the original isn't good. I mean if you have no interest in animation, do whatever your teacher wants you to do to pass that certain class, but what I would do in the future is, record myself saying the script and animate from that…
fixed this issue the solution was posted by Rodrigo G on the Unity forums put the script below on the camera if anyone finds themselves having the same issue basically turns off all cameras then turns on the player camera function FixedUpdate() { if (networkView.isMine) allCams = FindObjectsOfType(Camera); for (var cam :…
Unless I remember wrong I think you need to do this from unreal script but it should definitely be possible. The general idea should be to setup an event on the end of the animation and from there reset it back to the first frame. Been quiet some time since I did anything in Unreal Engine 2 so hopefully I am not pointing…