Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are…
First of all sometimes you don't really need hi-res model and could start with normals editing(face weighted normals ) and then just paint few dents and imperfections to normal or depth channel. If you really want hires model an easiest way would be first subdivision for rounded things and then re-mesher in Blender or…
This will still cause bleeding issues, although at texture border edges you can set the texture wrap to clamp rather than repeat, which will stop left-right and/or top-bottom bleeding happening. It's not often practical though (you can't have tiling textures or offset UVs and you'd have to set the wrap mode flag for each…
Hello! How's everyone? Glad to see the entries and progress everyone else has made. It’s been quite a while since my last update, school kept me busy. After finalizing the scale, proportions, and overall look of the scene, I’ve started refining the mesh details. While I’m not entirely satisfied with how the meshes look…
Hey Everybody, I'm curious to hear some tips on how I might go about getting a clean bake of a continuous mesh that touches or folds onto itself. My current conundrum is a sash that is wrapped around a waist. Usually when I see overlap my instinct is to explode into multiple parts, but in this case I'd like to have a…
Hey, beartraps, Traps all day and traps all night. Traps can snap and rip and bite. Put a bear trap here, put a bear trap there. Traps can go most everywhere. Traps all day and traps all night. Me love traps with all my might. You can set it and forget it. But don't ever let it get you in the arm. Oh, no. It happened long…
Hello, I'm facing a severe problem that is crippling my production work. I've been trying to solve the problem since morning. I'm using a simple plane from maya. Default UVs. Trying to make tilable texture and displacement maps. Export options for obj Import to Zbrush. Save MT at lowest level. Divde. Sculpt with Wrap mode…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
That's the problem with your argumentation right there Ben. One doesn't have or need to be attracted by a given hero in order to enjoy a story or a game, and such heroes are not all designed to be the mirror reflection of a target audience. "I like this story because I can relate to character XX" has become one of these…
Nice, you're close with the Browning 1919 base, but it's actually the much bigger sister the Browning M2, which has some noticeably different proportions and details. Some suggestions for the concept is to remove the top carry handle from the feed tray cover and instead use a design that wraps around the barrel, the…