Some decent texture work there. Why are you working with such outdated materials? Hell I'd work with Warcraft 3 before working with something like that.
Mayterials Day 17 - Plague: For today's prompt I was inspired by the plague barrels in World of Warcraft so I decided to try and recreate one in my own style using Substance Designer. Reference:
In order to make a good portfolio, should I base my models on concepts on ArtStation or should I make my own or make fan art like characters from Warcraft and other games?
It was in your first screenshot. If you are getting errors, it's best to contact the tool's author, and if there is a Warcraft III modding community you might find better help there.
Reminds me a lot of Frostmourne from the Warcraft Universe. Not sure if that's what you were going for but that was the first thing I thought of when I saw it.
Awesome! I always loved that old interpretation of goblins/orcs, and I always thought it heavily influenced Games Workshop's (and through them Warcraft's) Orcs.
If you don't want to use a skeleton geometry for those internal beams of light, you can try something that involves the view direction and the surface normal, like this: http://simonschreibt.de/gat/world-of-warcraft-balloon/