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Replicating this texture in Unreal

Hi guys,

I'm currently looking to texture a character of mine, who I've concepted to have robotic arms with energy flowing through them. The kind of energy I had in mind is very similar to Algalon from World of Warcraft (linked below) which features a translucent, astral kind of texture.

http://www.wowwiki.com/File:Algalon.jpg

I'm just wondering if anyone has any advice on how to execute this element of the texture, it looks like there will be some shader work involved, but I just don't know where to start.

If anyone has any tips or advice, I'd be hugely grateful!

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