It could be that the uvs are flipped vertically. You have two choices: 1) Flip or scale the uvs by -1 on the v-axis. 2) Flip the texture vertically in photoshop or in the bitmap coordinates in max.
Also; 1 Vertex = VERTEX More than 1 Vertex = VERTICES... I can't even count the number of times I've heard; 'Select the corner vertice' 'Select a group of vertexes'
Yep, or take the vertical piece and rotate it 90 degrees so it will fit horizontally, then squish vertically the other pieces and stretch them horizontally a bit and add the new piece to the top or the bottom.
haha Lamont... my setup is: Dell 27 - horizontal, on the left for 3dsmax, toolbag etc. Dell 23 - vertical, in the middle for code, some websites, skype etc. Cintiq 22HG - horizontal, on the right. vertical code monitors are so lush.
The trick is to delete half the mesh, UV, mirror the mesh, weld the vertices along the mirror seam, offset the UVs for the mirrored parts 1 unit in UV space, then bake. http://wiki.polycount.com/wiki/Normal_Map_Modeling#Mirroring
Hey guys! I really need your help!! I just made the low poly version of my character and did some test bakes. So, without paying attention to my layout except for stretching part (believe me it is not good:)) i just baked out my character as a test and countered some problems i've never had before! So to give you guys a…
WIP 21 @Tuscon: Took your critiques into account. Added discoloration to the leather jacket, jumps between desatruated, low value and saturated, high value hues. Also redid the pants pattern. Followed after the original Tracer game model, used a diamond pattern across the pants. Thank God, I THINK FIGURED OUT THE HAIR…
I own an old Wacom Graphire 4 and I dunno why but I get a weird lag when drawing and painting in photoshop or moving vertices in Maya. I draw a line and it takes almost a second or so to actually see it on screen. The same goes with vertices in Maya. what can that be?
You can remove loops by selecting them and hitting Ctrl + Backspace. This removes the edges AND the vertices. Just hitting Backspace will remove the loops, but will leave the vertices. marq4porsche - Yeah, there is a Collapse tool in Max.
I've just never seen someone mention just vertices before. Showing quads is cool, agreed that it looks cleaner. But my point is people usually show the poly count, not that vertice count.