Some simple high-poly work I did over the past few days. Any tips would be greatly appreciated. Sorry for the limited views, do your best please :thumbup: 2/3 hours each.
Did a lot of anatomy learning recently and wanted to put all the new knowledge into a sculpt :) no symmetry, just dynamesh from sphere and a lot of awesome references (bammes, anatomy360 and more) let me knwo what you think! :)
My best advice is to move on. Don't bug a studio about the position, and don't worry about whether or not you passed. You need to be in a position where a Studio seeks you out and you'll find that when a Studio is interested in you, communication is quite quick and you'll find things unfolding relatively quickly. Apply…
I felt I was laking in the basic of anatomy. Thus, I am creating this thread to practice and hopefully get feedback as I go to improve. Here are three torsos I did over the last 3 days:
Reach Studios is Looking for Artists and Programmers Hi everyone, it's Adrian from Reach Studios here and we're looking for a number of talented people to come and work on our unannounced RPG project for next-generation systems. Reach Studios is a fresh studio based in Sydney, Australia with talented, industry-experienced…
Goodgame Studios is one of Europes leading gaming companies and Germanys fastest growing technology business. With more than 1,200 employees, we develop innovative online games which are played by more than 270 million players in 26 languages across more than 200 countries. Our new Casual Studio is buzzing with…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…