Fantastic job and it's came along way from your first image. Just a couple of suggestions from me though. I would grunge/dirty up the lower building since this is where all the rubbish, dirt and water clings and collects to the building. Plus it will feel more ground in the scene. Also I would be maybe add more signs to…
@ Ironhawk - Im planning on doing something similar to that. if you lower in the thread there are insets in the walls where u would put paintings or statues for show, these areas will be reworked for machines by what looks like a revamp of the house from a house to more of a generator of power for the building. this is…
Yeah. This is where the term Specular Power(Gloss) and Roughness are different. If you need to, you convert from a classic specular power, to a roughness value with some simple math. :) // Roughness parameter to a Blinn-Phong specular powerfloat RoughnessToSpecPower(float m) { return 2.0f / (m * m) - 2.0f;}// Blinn-Phong…
yeah sound like my bum 8800GT, worked like a champ for 6 months then experience a similar problem. what power supply do you have? Maybe the card needs more juice. You said the older card works fine, 8600GT those cards don't have a additional power adapter on it, well at least mine doesn't. Does the GTX280 need additional…
Hey folks, i am trying to get into marmoset right now. I have made a transport container and everything is done. Now i imported it and it looks okay, only problem is that my normal map is way too "deep". And there is no slider for controlling it Would it be sufficient to put a layer with a 129/129/255 in the background of…
I would like to recreate this image in 3d but am unsure how to create this texture realistically in Maya. I am using the a bump and colour map of sand to try and reproduce the effect. What source material should I be using for this?
HI I almost finished this piece. Unfortunately I heard a rumor that the perspective is messed up and the colors are bad. I wanted to make it gloomy, just like in Piotr Jabłoński's style. Please help me. An overpaint is very welcomed.
Hi I new at the forum and this is my first post. I would like to know if the buildings are good or bad. Any critic would be nice. On the environment it was a group project and the rest of the building where done by other people in my class. The hole objective of this assignment was to have a good composition and lighting…
Anyone up for teaming up for this great contest?? I can model and texture, but I can't come up with an idea!! :p And it would be a great experience for me to work with someone else from Polycount! Please drop by my portfolio if you are interested in working with me! :) http://www.furiouspoly.com Let me know by message or…