http://www.doctormacro1.info/ This is my favorite website. I use their images for my computer background, as well as just looking at them for leisure. I'm not sure if it interests anyone here, but I figured it would be worth posting; I'm sure someone will find it as amazing as I do. Probably good for reference too, I don't…
Finally finished this videogame scifi gun I was working on in my free time. I still have lot to learn but I'm proud of this little result! Hope you like it and give me feedback on what I could have done better! Thank you. Claudio The highpoly is modeled in Modo's MeshFusion. Retopo and UVs always in Modo. Bake, materials…
Stuck in art management land for a long time, I needed/excited to start digging into actual production, this small prop is my uh... kickoff prop to get me going :smile: This was done max, zbrush, and substance painter. Please Comment or Crit, they are very welcome. Thanks!!!
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
I started modeling some Victorian-looking houses/French stores for a small street environment I want to make in UE4. I was inspired partially by Bioshock Infinite's Paris and Assassin's Creed Unity, but I'm planning to make it my own style and only model 4-5 houses to keep the scope pretty small. My WIP models:…
Hi everyone! This is somthing I've been working on recently in my free time, One of the objectives of this was to get better at realistic lighting and composition in UE4, I'm working on a few alternative lighting setups as well and will post that in the next couple of days. All the assets used here were created in Maya &…
Hey guys, this is a ray gun that I've worked over the past few days. Hope you like it! Everything modelling wise was done in Zbrush, and texturing in substance painter. Rendered using Iray. Follow me, because tutorial is coming up soon! Concept by Stephen…