Hey Polycounters, in case we've never met I'm an admin over at Game-Artist.net. I wanted to drop by and see if you may be interested in contributing to an upcoming competition. Hear me out, you may want to after all. The twist is that we would like to use children's art (ideally, under 12 years old) as a portion of the…
My friend and I have been slowly developing a new tower defense game with the C4 engine, tentatively called Monsters, in our free time and now we're looking for some outside help. The basic idea is you control a pirate ship manned by Monsters, sailing around on an alien planet looking for treasure. But every time your ship…
Hey guys, Thanks for the crits. I guess one thing has been made clear to me...I shouldn't have made a human-looking skull. Should be more monster-like. That seems to be throwing people way off on the size issues. It wasn't meant to be an uber-realistic scene. Size of the sign, etc was more stylistic. This was meant to be a…
Good thread idea Adam. Well, my approach still hasn't been successful yet, but I really think that the most important thing to make yourself improve as a 3d artist is having a very specific and calculated plan. For example, 3d art takes a ton of time to produce. You can easily waste countless hours working on things that…
i really don't get your deal snap. VB ignore snap for some reason he seems intent on sabotaging your progress as an artist. your mechs are all decent. the textures could use a some work , but all in all they are not half bad. your organics on the other hand need a LOT of work. you seem to be making blobs with an ocasional…
download xnormal for doing your high to low maps. it's free! you've got a very undetailed "melty" looking model here- you need to sharpen up the forms a lot more, working from large shapes into mid sized and then detailed shapes. Don't leave everything to the texture. The normal map is pretty much a waste of time cos it…
Interesting idea. Just to throw some suggestions at you here, I like crab monsters, but this guy is a little busy. I get lost and a little confused looking at it, especially around the head area. Does this creature have eyes? A mouth? I can't figure out where they are. So you might want to clear up some of the detail. The…
Hey bud, the art style is top notch for that aesthetic but I don't think it's presented very strongly. I've never been been hooked on top-down style games so I may already not be your target audience, but I wasn't really hooked. The text that described your film, "Dozens of monsters... tons of items... and you!" is…
1st beef: The image breaks thread formatting making it hard to read posts... son of a bitch I hate that! I haven't finished some of the two monster posts that followed it because of the break. We would get the point with a smaller image =/ 2nd beef: No offense to the model because it looks good but its a higher poly…
Hi Julia, I really like the work you have up on your portfolio,for me it's the amount of personality that comes through (specifically from the teddy girl and fish monster pieces) that really makes it stand out. As far as the site it'self goes I'd say include a method of navigating back to your home page, it's nitpicky but…