Hey thanks Eric! Means a lot coming from you! I appreciate it. Yeah that was an effort to help focus more of the central focal point towards what is going on in the foreground, but I see what you mean! I just made some more adjustments that were nagging me and ended up with this so far. Upon some recommendations, scale…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
This is sort of not a great choice because you can't easily (if at all) find side refs for this guy. But the lips are looking awfully... different to your ref. And what you have in the nose area on the side profile seems like it's protruding too much/too large... Look; you can only make so many assumptions. I wanna say…
Oh hey! I used to work in game dev for many years, and it was great as a career, loved the creativity and the lively team environment. But yeah there are a ton of opps in many other industries for 3D skills, and plenty of creativity & skilled teams to work with. Michael Tanzillo from Adobe has been doing this whole…
Human Anatomy Kit Hi I would like to share the recent project I have worked on. Human anatomy kit has all muscles and bones names. You can also find muscles origin and insertion. I hope you find this useful. Thanks for support. Personal website: www.farzinizadyar.com ArtStation: https://www.artstation.com/farzinizadyar…
+ Fixed the curtain clipping through the painting. + Straightened out the curtain folds a little bit, to give a better feeling weight. + Created a two-sided fabric shader with a simple camera based falloffs on the diffuse, to get that velvety look. One falloff darkens the tones, the other lightens. - Reduce the glass…
We're looking into purchasing an auto lip syncing tool, along with possibly some kind of auto head creator at work. These are the programs I've come across, has anyone here used any of these and have any feedback on how useful/easy to use it was? Lip Synch/Facial Animation Voice-O-Matic:…
If you're using xNormal to bake out these normals, it's going to have a hissy fit about those duplicated meshes and stacked UVs. I'd suggest a different approach, by first deleting anything that's duplicate so you only have one copy of each unique mesh. Then, bake out your normals using only the unique pieces, and then…
I wasn't necessarily referring to the hammering (though pinching is a very good keyword) but that's probably my bad for not expressing it better. Basically, the lamp isn't one big chunk of metal, and while nicks and notches (like the one in your sword) and blunted bits might be found as well, it's much more likely to dent…
Hi, I’m ToffeeApple’s sis =}. I’ve had a look at your showreel but first in response to this post I’ve found getting a job as an animator quite difficult but there are a couple of different ways to get your foot in the door so to speak. The first is by being a facial animator at either Cubic Motion in Manchester or Foundry…