Hey all. I'm getting my butt kicked in Maya right now and am looking for any help.. So I have a Red (vray) material plugged into a vray blend material. I want to add decals over this material using coat materials controlled by masks. I want to be able to "project" the decals using plane UV projection, but I do not want to…
people like to bash autodesk for how they're dealing with max and maya this last decade but you need to remember that they're gargantuan programs with 25+ years of legacy which large parts of their userbases depend wholly on. Substantially changing anything is a huge deal and simply demanding features and being frustrated…
@Sebvhe Thanks for the feedback! I agree with he comment on the 16:9. For now this isn't really working well since the extra space isn't used at all. Even in vertical format it wouldn't work fully as I still miss a lot of things which make the concept more interesting (puddles, rain, moss, papers on ground, ...). For now I…
What is “bad” for performance really depends on what kind of game you are making. For example open world games with lots of streaming deal tend to have a separate set of limitations than a more predictable linear title. That being said there are things to look out for that are generically not optimal for the GPU/CPU and…
Hi DylJ, thank you very much! Color & Contrast I'm right in the process of working on my values and colors. Right now the only creation of contrast really comes from saturation which is bad so to say. I need more contrast inside the wood/ metal materials. I added a concrete material that appears on ground floor houses…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
@Ged hey thanks for the comment. ive changed the trees to have more shape by adding extra little spires on the sides and took out the opaque inner part and just made many shells of the alphaed out version of the texture. better? made the front part of the island to look much more like the painting by making the water more…
@BIGTIMEMASTER Thank you for your feedback. I'm really glad you captured that detail in the concept art. I completely overlooked that part while comparing the concept art with my project. I agree that it is a key element in this scene that I should have in my project. So I went ahead to crooked or move the buildings,…
At the end of this week I worked on a decal sheet, because my head has a hard time figuring out normals in Maya. I'm a lot more used to them in 3DS Max, but I'm hoping I'll be able to figure more out this weekend. Here is my preliminary decal sheet: Trying to find the right translations was pretty interesting. I found a…