this is my favorite Tutorial for texturing a face in substance https://www.youtube.com/watch?v=9ywhVkZBtq8 definitely bump up thats skin variation as @slosh said Also here is one of my favorite hair tuts using xgen https://www.artstation.com/artwork/B5ea9 hope this helps, keep pushing. this is going top be a great piece
Its been awhile since I've updated this thread. Kinda slowed down on this guy since I recently got a new job and had to move out of state. Update for today is that the piece is now in Marm 3 and MAN IS THAT PROGRAM DOPE!! I worked on the hair using a Xgen hair as a base and game rezing it from there.
but all those third party tools are still under development... most of them from the original devs... its much faster to start with an thirdparty tool than to develop all inhouse... xgen is ten years growing tool... would you like to wait that long... same goes for MASH or CAMd... im fine with jumpstarting a development...
autodesk forums say Maya 2020 can only handle up to nvidia driver 452.06 another thread says add to" Maya.env" file basic text file MAYA_OPENCL_IGNORE_DRIVER_VERSION=1 this was to get xgen open cl error working on later nvidia drivers in maya but wasnt sure if this should get a later nvidia driver working for the maya gpu…
Hello guys! A tribute to Floki, my favourite Vikings character. It started as a likeness practice but I decided to push it a bit further. It is presented in Unreal Engine and the hair is Xgen. I used the base metahuman materials and lighting scene lights as a base. I wanted to practice the workflow of wrapping a scan to…
Hello polycount, I am new to this 3D community, hope all of you guys having productive day. Here I bring my latest project 'Lion Heart', eventually it is completed ! Modeling: Maya, Zbrush Texture: Substance painter Fur: Maya XGen Interactive Grooming Render: V-ray Hope u like it. Cheers~!! for more info…
Hello polycount, I am new to this 3D community, hope all of you guys having productive day. Here I bring my latest project 'Lion Heart', eventually it is completed ! Modeling: Maya, Zbrush Texture: Substance painter Fur: Maya XGen Interactive Grooming Render: V-ray Hope u like it. Cheers~!! for more info…
Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
hi there folks. newbie here. just getting into 3d since I'm extremely passionate about not starving to death. Tried graphic design and web dev but AI threw a wrench in that. Did a lot of research before giving up web dev. Really wanted to make a living makin flashy sites but with AI i don't see a future there. Currently,…
Hello, I'm working with some curves I've created using xgen and I'm running into an issue where maya is only letting me convert the curves I've elected to control vertexes one at a time. It's a major pain to have to keep right clicking control vertex in the menu so I can edit them all at once. Any ideas as to why this is…