Hey, all! New to polycount, decided to post a Lina set I've been working on for a few weeks. It's certainly been a learning experience. It fits the in-game polygon limits and is completely skinned and unwrapped..."just" the texturing is left, and fixing a few bugs with the model. Feel free to leave any critique!
I would like to start with one of my 1st portrait sculpted in Zbush. Trying to achive realistic effect and having some fun with new software. I’am looking for some critique, there’s still a lot to do and study. So exited about 3d journey ! :D Will be grateful for feedback. Cheers !
Hi, I would like to participate on this challenge to improve my skills and learn more. Here's my base model for Leica M3 I created a separate objects for the misc. I'm using blender, I can't render in wireframe mode
I might be a bit late, now that WS#4's out but here's my take on the melee weapon: ~1100 polys I'll post the high poly as soon as I get home. I haven't got any shots of it uploaded anywhere.
Hi all! I'll be posting what I'm doing here. Last one I did - Honda CBR 300R. This one is maya, HDR light studio, keyshot and photoshop And older work - 1969 chevrolet chevelle. Maya, photoshop, V-ray
Hi everyone, Started playing Dota and consequently started making things. This is my first item, done for the unofficial monthly contest. Eye of Niuhi by Ro-zee I'm currently working on some new concepts, i'll post them post haste :)
Ok a little bit of progress here. The the cuts on the inside of the mesh could be cleaner, but that area wont be visible when the inner section is modeled, so i wont bother to do any better there. OBJ: http://dl.getdropbox.com/u/499159/eotech01.obj