https://www.artstation.com/artwork/X1dWQY Game-Ready, Tom Hardy Likeness for an upcoming (nearly finished) fully fledged character. Heavily inspired by his James Delaney look on Taboo (as I feel it suits what's coming quite well). I did change the beard according to other references (PureRef) and what I feel looks best. It…
Hello again Polycount. Long time.I'm relearning everything.I haven't done any 3d for about 10 years. Lots of life (and almost death) stuff got in the way and it got pushed out. Doing a couple of relearning projects. It's very slow going. Watching a lot of Keos Masons, Michael Pavlovich, and zclassroom videos. Is there…
Long time lurker. Finally decided to post something. I've been plugging away at this likeness sculpt for a while and I'm about to wrap it up. It was my first time doing a likeness sculpt and it proved much more difficult then I thought it was going to be. It's amazing how much the face can change from reference to…
kicking up my sketchbook for wips and personal work. always wanted to do one of these and now feels like a good time to make one starting with this wip: learning more on how to use blender with some modeling for a sculpt
There is this really good tool to make characters fast called Daz 3D. It has an asset store full of beautiful models, props, poses, clothing and all. Rigged and ready to use.Its only downside is that it's not good for anime girls. -> Do you know a tool like Daz 3D, that can make Girls like Koikatsu Party?…
Hi everyone,I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic.The Project:Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Here's an example: "I've seen scenes made in unreal using quixel assets, like the following: some image I like the way that looks a lot, because of __reasons__. Here is a scene I don't like, because of ___some specific reasons__. Is this a result of some rendering features in unreal? Is it a choice the artist made? Would…
I was just browsing CGsociety and was glad to see the new mosaic of images at their home page, very similar to what CGhub had! Looks like CGSociety is changing gears like all the others:poly142: Also, I am glad that "Artstation" have added some new features that are functional now(since yesterday) and they are really…