I just made a model in ZBrush and need to finish it in Maya. The model, however, has waaaay too many unused vertices. There are a lot of completely flat fields covered with hundreds of vertices that have no use whatsoever. I know there's a Clean Topology function for Subdiv Surfaces. Is there something like this for…
Fun model you've got here. While I'm not a character modeler or animator, there are a few things I'm seeing that I believe I can help you with. Start by looking at muscular character models and studying their wireframes. I looked a lot at Hulk models since I thought they'd be most similar to yours in terms of anatomy and…
From a male ex-forces perspective in a previous life, female operatives I'd worked alongside wore short pony tails I'm guessing due to functional utility i.e. similar style too this: but less 'fuller?' also pardon for my descriptive ignorance : )
Don't worry, it already is. Example here; For over a while people were complaing about this mod here being a system hog on your average system: https://steamcommunity.com/sharedfiles/filedetails/?id=429374670 But since it's a free thing, we just enjoyed it as it was, even with it's issue. Look at the newest line from the…
I tried the normal import function (Export works but import does not work): ExportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (V) ImportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (X) I tried the USDImporter function (But it returns 0):…
I've been working on a mechanism that will mechanically zip/unzip itself as the water level rises, which makes the carts move around since they're fixed to the track and the spiral. It won't actually function in game, but i'm trying to make it work in theory so that a player could infer how it functions via its design.…
I use Max mostly and have dabbled in Maya and Blender. Sadly for me, there is no 'Ultimate' modeling software yet. Each one has features the the other lacks. Blender has a very intuitive camera snapping function(like in Zbrush and Painter) but has no "Edit Poly" style modifier so it is more destructive. 3DS has…
I personally wouldn't go with this solution since it could cause issues were you will edit more than one object that got the same modifier name at the same time. to be safe I would rather advice to use this instead CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod -- and then…
Well, as pior said it doesn`t really matter but here is my take on it anyway. I think game art is ultimately art but not fine art (for most people art=fine art) but applied art. My title is environment artist but I feel what I do is a cross between art and craft. It requires creativity and some degree of technical…
Thanks for the report. Have you tried to press ESC when it seems frozen? The average function has got a "while loop" that keeps going until angles and edges reach the defined tolerance to be considered regular. There's an ESC condition that allows to exit from the loop and abort the command. The script has been developed…