That's not a eurofighter panel, that's an f-15 panel. Very nicely done though, I've been working on an f-15 in my spare time and your model has given me a lot of hints on how I need to fix the cockpit.
from what i've read, china has pratically no seaborne troop carrying capacity to launch an amphibious invasion and an airborne invasion would turn into something of a turkey shoot for the taiwanese air forces' F-16s and F-5Es...
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes: • Real-time 3D visualization • Environment art • PBR workflows • Interactive XR experiences • Architectural visualization • Unity-based experiments and optimization…
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
If I understand you correctly, you're trying to tile a texture inside a layered material from the main material. You could do that like this http://fc06.deviantart.net/fs71/f/2014/115/f/6/untitled_1_by_skate54-d7fvuyn.png
1. check your references. 2. if a part is seperated. keep it seperated. A Newbie mistake everyone makes, is thinking everything should be one mesh. No way José! 3. Draw in your 2D software over the reference how the topology could look like. 4. This should be posted here.…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
hey everyone, am working on this scope and am in the middle of the texturing phase, this is my first rendetion, I would love to have feedback and any critiques that you might have, . . Thankyou so much in advance