jesus, excuse me, i wasnt trying to insult anyone, i just think that this style better suites my style of art. But seriously, i think it's a bit simpler to make a cartoony character than a photorealistic character. Which one of these concepts would take longer and overall be harder to make? that being said, i don't think…
Kwramm - yeah i mainly do mobile stuff these days, I do the realistic stuff as a hobby mainly, so its slightly cartoony type stuff . I think these days it nuts for me to do realistic work it takes so much longer, but I get the same money as for more cartoony stuff. It's a no brainer really. I get what you are saying about…
Ahhh. . . a wonderfully lazy three day birthday weekend. I am now completely refreshed and ready to buckle down. I decided to go away from the cartoony style of the original concept. My first model (Retail Zombie) was a cartoony freak and I don't think another in the same style would properly exhibit my skill. As it stands…
Thank you for checking this out! I am looking for a 3D character artist to help me with a few assets for an animated series I've been trying to create. Based on the Ghostbusters series of media, this is being created in mind to be something similar to the Real Ghostbusters cartoon from the 80's. This is mainly meant to be…
Hi there, I've just begun another 3D project during my spare time. One of my work collegues said 'I know you can do fantasy work but do you ever create anything a bit cute?' I had a little think about this and released its been ages since I drew some more cartoony 'cute' stuff and I haven't ever created a 3D model that I…
Progress shot of what I've been working on recently! I'm really having fun playing with textures and trying out alternative ways to make them. This project's texture experiment was hand-drawing the trim sheet in Photoshop. I'm happy with the result so far, I adore the cartoony look that leaning this hard into hand-painting…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Thanks for the feedback guys! Good crits all around. Arac: I think you're right about the back of the skull and waist thank you. I'll fix his vest so he doesn't seem to have boobage lol totally not the look i want for this guy. ngs616: Thanks man! Actually you are right and he will be getting both those shortly, i just…
Industry Giants 2011: Ten in Texas 10th Anniversary Event June 25-26, 2011 A BUNCH OF SHORT GUYS Hosts INDUSTRY GIANTS 2011: Ten in Texas Visual Effects, Animation and Game Forum A Bunch of Short Guys are proud to announce this years Industry Giants 2011: Ten in Texas, the tenth anniversary event of Texas premiere Visual…
This position has been filled, however we will be seeking additional modellers and artists in Q4 of 2017. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its…