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Re: Darksiders 2 Environment Art
Reply by
Progg
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Sep 2012
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3D Art Showcase & Critiques
The diff was 512 and the norm was 1024, but there is a lot of custom shader stuff to make it look better in game
Re: Sketchbook: Polynurb
Reply by
Polynurb
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Apr 2013
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Digital Sketchbooks
This is one of the new assets added in for melee weapons. This is a pipe wrench (600 polygons) and uses a 512
Re: The future of Game Engines??
Reply by
Obscura
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Apr 2014
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Technical Talk
https://forums.unrealengine.com/showthread.php?530-How-to-enable-Light-Propagation-Volumes-GI-WIP-AND-BETA
Re: RTS Zombie - 400 Polygons
Reply by
LEViATHAN
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Feb 2009
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3D Art Showcase & Critiques
I don't think RTS units, especially such low-poly ones, warrant a 512 texture.
2 results
Re: Next...
Reply by
Wells
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May 2006
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Stickies
Poop, those specs are perfect, for me at least. I'd almost want just one 512.
2 results
Re: Tortoise Island
Reply by
Kel-Shaded
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Jan 2013
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3D Art Showcase & Critiques
512 looks a little small for the turtle diff, How big is he in game???
3 results
Re: Bog-Standard Prop Bonanza!
Reply by
bounchfx
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Nov 2010
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3D Art Showcase & Critiques
whoa, 512's! high roller! they look great. good job dude.
Re: TrevorJ - Dota2 Workshop
Reply by
[NB] Mohsen
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Jun 2014
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Dota 2
Maybe this would help you? http://www.polycount.com/forum/showp...&postcount=592
2 results
Re: 3D Art / Nerd Jokes
Reply by
arrangemonk
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Oct 2010
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General Discussion
you have to be gay to notice the difference between 512 and 1024 pressure levels
Re: The Antikythera Mechanism with Java goodness!
Reply by
Illusions
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Aug 2007
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General Discussion
Cool, but it results in some strange wiggling going on in image AK01a-512 with the text.
2 results
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