what version of maya are you in. see if you can figure this out. it should open in a recent version. http://speedy.sh/5uT88/curve.ma edit: you can try to open the ma file and change the two lines at the top that say 2012 to 2011. it works in 2012 so it might work in 2011.
Cheers! More 2012 stuff.. Space Kittnz, watercolors/pencils Artwork for Valborg, watercolors/pencils again.. WIP images/info here: peterboehme.blogspot.com/2012/11/cyclorpse.html And some work for Monty Battles, a live drum'n'bass project from Bonn - sketches/info here: peterboehme.blogspot.com/2013/02/katzilla.html
Is it possible to import my 3dsmax 2012 keybinds to 3dsmax 2014? I have hundreds of keybind changes and really don't want to take 10 or so hours copying my keybinds note by note. So naturally you'd go to Customize User Interface and click "Load..." but it would seem max 2014 uses .kbdx files for this while max 2012 creates…
Hello! I am a 24-yr old 3D-visualization student at Finnish University of Applied Sciences Metropolia. I am now at my final year and it is time to do my final thesis. I am doing a game and I need a Unity/UDK expert who can CODE! Preferably Unity. I'm totally a 2D/3D artist and have zero knowledge of Coding. As far as I…
Thanks for the fix. I was having this problem today in Max 2012. For some reason I never had the lag in earlier versions of Max. BTW, to find the option in 2012 do this: Top Menu > Rendering > Render.. > Common Tab > Common Parameters Rollout > Bitmap Performance and Memory Options > Bitmap Proxies [Setup]
Normally it's working in Maya 2012, do you get a specific error ? I will be able in a few hours to use my script on computers with Maya 2012 so I will do some tests. Yeah, some functions in the 3.x are the same as the 2.x that's why you get some weird errors.
[ QUOTE ] And like I said, if you look at Vietnam-to-1942 and look at 2142-to-BF2, you'll draw a lot of comparisons. [/ QUOTE ] Not necessarily. Vietnam was developed by DICE Canada, whereas 1942 and BF2 were developed by the original DICE studio in Stockholm. I believe that 2142 is being developed in Stockholm, and that's…
I'm working through a tutorial on creating a flythrough. In the tutorial, the author says to click on the camera icon in the camera group. I'm not sure what version of UDK or UE he's using, but in 2012 November UDK, there is no way to select this icon (it doesn't exist?). What am I looking for in regards to this (in 2012…
I still use max 2012. There is literally no reason to really upgrade since everything available works on 2012. Even newer versions of max break some really useful scripts/plugins. Quixel suite is good, imo I prefer substance painter. It's far more fun and feels more artistic in comparison.
Found another interview, they talk more about the animation and how it fits the story. http://www.siliconera.com/2012/05/03/how-shadow-of-the-colossus-colossi-came-to-life/ A blog post from @Froyok with some good technical info http://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2