Started this guy today. Tried to keep it low poly, its at 1252 atm. I have no idea what he is, just thought of stuff as i went along. for from anything good, but i just need something cool to texture . [edit] some smooth renders:
From what I see, Steam has about 125m registered user, and about 90m of those are monthly active users. But still Fortnite alone comes close to that number already. Add a few other exclusives on top and they can compete with steam.
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
Schilling as well as the CEO and COO have had their names taken off thecompany website http://mobile.theverge.com/2012/5/17/3027327/38-studios-hands-over-1-125m-payment-to-state-cant-pay-its-employees
so like this?: //Maya ASCII 7 scene //Name: superAwesomeArt.ma //Last modified: Mon, Mar 30, 2009 10:58:27 AM //Codeset: 1252 requires maya "7"; currentUnit -l centimeter -a degree -t pal;
Could these change logs be linked from the update popup ? I was recently prompted to upgrade to 2.1.1 1251 on startup, but had to hunt around (facebook page, Substance forums, and finally here) to find what it is about, since the popup itself said nothing about the update.
Lightmaps in Unreal store all lighting and shadow information in a RGB format so you get full color lighting and shadows. If you want to go with a full dynamic lighting solution you could use Crytek's Sandbox editor rather than UDK. Check out the Crysis Sandbox Editor - MASTER THREAD on how to get it for free, and my post…
Haven't used Radeon in a while but is it not possible to turn on vsync and triple buffering in catalyst? Also Maybe Aniso Filtering? Don't know if this has been mentioned but: In steam in launch options for rage using cg_usecompression=0 cg_useprecompressedtextures=0 makes textures pop in quicker. In 3dvision surround…
OK I have some speed tests between Knald, Substance Designer, and Painter. Testing parameters: -Highpoly mesh = 665344 Triangles -Lowpoly mesh = 7172 Triangles -Baked with a cage Computer hardware: Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150316-1654) System…