I finally ported Modular Research Center from UE4 to Unity! It was a pretty interesting task and I found that Unity can give you nice graphic quality out of box right now. Migration took almost 2 weeks and during it, I've learned a lot of new stuff. I have a plans to publish it on Unity Asset Store soon. More…
YOu may have this problem: http://www.mapcore.org/topic/15556-udk-foliage-lighting-woes/ It is quite bugged, unless that has been fixed in the latest UDK. Last time I tried it was still broken. 128 is not a good idea for foliage, as it needs to get all lightmaps from each foliage cluster (default 100 instances per cluster)…
these treads are made of one single module that is instanced around. but the problem is that i get way to much tris in the end because i need about 120 of them.
$120? can't you just get the trial and then turn it into a regular subscription, like with other MMOs? that should get you at least lich king I'd assume?
Hey, I have a quick question about alpha blend materials in UE5. If a rendered pixel is 100% opaque, does it incur less processing cost, or does the shader still process all pixels equally since it's using alpha blending? The reason I ask is that I'm trying to optimize an object with a small translucent visor. Would it be…
youv been able to get gigabit internet in sweden for a while now for around $150. but that $120 is awesome price! is it available everywhere in the us? durrr...nevermind..saw the cities tab
If you are doing grass, polygons can be a possible option, 10 tris for a blade of grass and 120 for a clump isn't too expensive, it depends on how well the engine instances it though.
Ok, this tool is evil. I feel I have wasted so much time. If only I spent the time making art instead. http://steamdb.info/calculator Type in your steam profile, and hit the "get disappointed in your life" button.... Here's mine. Games owned 112 Games not played 75 (67%) Hours spent 753.4h Account worth $1511.59 My top 3…