Yeah there's no hard rules, some projects will create modular assets around powers of 2, some will use base 10. 1:8, 1:16, or 1:10 might be as long as you go for most modular pieces, but it can really depend.
ok although you dont need this I will post it anyway because I prepared it anyway so: here is a code snippet that will read out your texture vertex points if you have a UVWunweap modifiert attached:obj = selection[ 1 ];if (classof (modPanel.getCurrentObject()) == Unwrap_UVW) then ( local uv = selection[1].modifiers[…
OK warby I found something similar to what you're saying. I think you're using unsigned normal maps, which for your engine means a 128 color is considered a non-bent normal (pointing straight up on X/red). Here's a quote from one of our graphics programmers: [ QUOTE ] Signed normal maps are useful for helping to hide…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly: * 40 sci-fi buildings (1 model each + simple animation loop)…
Hello there ! Here is finally how i've done it with vray. It's fairly simple, but since i'm shit at understanding technical papers, i struggled long time. So i've simply overidden the mesh normals with applying 3 different materials with a special color in the bump channel as normal map for each. This is the technic i was…
Good question. The camera I use (Olympus OMD EM1) can take 7 shots bracket at 2 EV increments, which is what I do. A nice benefit of the EM1 is that it can take all the shots with one shutter press, which is handy. Depending on your camera, you may be limited to less shots, or say, 5 shots at 1EV. In which case you might…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
made another script. this one exports the UVs as vectors into photoshop. it doesn't work on objects with more than 1000 polygons though, photoshop just throws an error. trying to figure out how to work around this currently: (if selection.count > 0 then(output_file = createfile "C:UVWscript.js"docusize =…