i like the idea ! how about doing some Mods ! for example Skyrim Mods or Team Fortress 2 ... but obviously its required some concepts artists as well !
Not sure the plaster would break in such a circular shape tbh; even if the hole is circular, I think the plaster would snap off at much bigger and sharper angles. For example;
ah great tnx for the example syncview :) i was trying to adress the pos function that way from my on Execute do but it wouldn't work that way. But there is no need to do that anyway ^^
You can embed Youtube videos here, just grab the full URL and paste it directly into your post. For example: https://www.youtube.com/watch?v=PouAX5D-Yeo
Also here is a small "game" I made, just trying out some stuff for a bigger project. http://www.scirra.com/arcade/example/1321/aquarium#.T-OX7y5HC8I.facebook
For example (searching for "shadow matte pass maya") [ame=" https://www.youtube.com/watch?v=BxBvwgEdRR8"]Maya tutorial: How to add Render passes | lynda.com - YouTube[/ame]
Focusing more on the structure would be better...didnt the blizzard example only show a moderatly sized shack?? Dont have the link handy but i believe there was a polycount too.
90 % of the time the best way would be to explode the mesh, just tell me if it answers your question here's a quick example: https://www.youtube.com/watch?v=bgYoXF6QmWw
You'd be surprised how far that doesn't take you in AAA dev. I remember hearing that Bioshock : Infinite's dev costs were around $500 million for example.
Your skin texture is to monochromatic. Take a look at http://studioproducts.com/demo/palettxt.html I think, that you should add some highlights and shadows (under hair for example).