From what I gather, your modeling is alright. What needs work is texturing, and lightning. What you should do is find a rendering software which suits your 3D program. I'm guessing you either use 3dsmax or Maya. For both of these programs you can find rendering plug-ins. For example Vray or Mentalray to name two of the…
I have searched everywhere. I have done various tutorials. Marmosets tutorial, the tutorial with the 3-barrel gun, various UE4 tutorials. I have practiced making all kinds of materials in PBR and actually got some good results here and there. There is one thing I can't figure out how to do. I can't find anything written…
I don't know if lowpoly is the best way to go first. I know this is a legit way of starting but it is usually when you know your tricount and you need to get the silhouette down with your tricount first and then match it with the highpoly. At the moment you are not even sure what you are modeling. If you were to start with…
@nopik Your work seems a bit schizophrenic. You say you want to do environmental art, but there is only one which is the second weakest piece. Do you want to do environments, do them? do you want to do vehicles? do you want to do prop art? It looks like you just want to do random stuff. Also, take the tutorial piece out.…
I found 2 good tutorials on this that explain it with images Jonathan Rush Ancient-Pig's basic deformation tutorial Ben Mathis (poopinmymouth) Limb Deformation tutorial But then I saw something on these forums that had these 2 pictures Spacey's post on polycount pnyx's post on polycount That last example with the purple…
Hello Darkleopard, For the shader I usually first go on internet and find a tutorial! They explain really well how to do every kind of shaders, from beginners to advanced :) Each time I don't understand something I just go on internet and try to find a tutorial :) Here the best (for my opinion) : General : -…
looks like enormous cost for lumen in this scene. You can toggle lumen by placing a post process volume in the scene, set the extent to be unbound, and then set the reflection and global illumination to none, rather than lumen. I dont have this project, but I am using lumen in my own projects and not seeing cost like that…
The first thing that I notice is that two of your projects are from tutorials. I think you need to take what you learn from a tutorial and use the knowledge you got from it to make your own project like the PS1 you made. Artstation is filled with Petrovs tutorial pistol and the flipped normals fan, studios will notice that…
Have you baked a normal map from a high poly model? I mean you got literally no edges coming through on a majority of parts, especially on the rails. Also if you wanna know what the pros are doing I would strongly recommend investing in their tutorials to see how they do things. If you got $100 around I would suggest…
You're welcome. I also have 3 beginner level blueprints tutorials, some of them could be useful for you I think. Not direct application but bits and pieces of it: http://polycount.com/discussion/158846/ue4-technical-tutorials-chapter-1-custom-hp-bar-damage-heal#latest…