Oh well, since someone else has bumped the thread... I ended up finishing the library environment, months later XD If you'd like, check it out on Artstation!
On link below page, press ctrl+F and then search "Panel", at least one example there Subdivision Surface Modeling - polycount also check google as well if needing some more step by step for the baking process, looks like one good tutorial here: ArtStation - Understanding High Poly Floaters for Baking Details
i was going to hold back from selling stuff on artstation, however it would be nice to see if my stuff generates any interest. the current thing im working on, I intend to make a few variations of the mesh, and to make a nice sbsar file to go with it, as well as some exported png maps and then upload all of that to…
Hi guys! I am working in the Artstation Real Time Challenge, this is the first blockout of Mr Charon, Character designed by https://www.artstation.com/contests/wild-west/challenges/45/submissions/27424?sorting=survivorshttps://www.artstation.com/fio
Hi Guys, this is my submission for the Beyond Human real time character in Artstation, Feel free to give me some recommendations for the future :dizzy: https://www.artstation.com/artwork/EWN6N Concept by Raymon Sebastien , https://www.artstation.com/sebray
Hi Polycounters! :) I would like to share my last work for the Artstation Challenge, Tatiana Vetrova's concept art Hope you like! More res: https://www.artstation.com/artwork/kRndK
I'm a 3D Artist from Spain, currently specialized on realistic enviroments and props, although I can work on other styles. You can see my work in my artstation: https://www.artstation.com/gatronik Contanct me through my email: gotrik77@gmail.com