Is this battleship going to be something I can run around on in first person? Or is it going to be in a scene with 100 other ships? It's not just about proformance. If your making a 3 mil tri object that doesn't need that much detail, then your wasting time. Or maybe your not working on a big AAA epic game and only have a…
Bouchfx: Thanks for taking a look. I do plan to make the low, texture it, and possibly do a small scene. btw some epic beard portraits :) Added a few more of the bracket things and tried to mix up the board lengths to make it a little more "thrown together." I like the idea of "oh snap lets go get some gold, tie shit on…
Our first location is a planet called "New Skylake". Here are some shots from it. Our primary goal is to have solid 90fps so lighting is pre-baked and we try to optimize as much as possible to have room for characters and different FX. So far everything is textured 100% with Substance Designer. Planets are also fully…
thanks for the feedback it was definately what i was hoping for. As for what was expected from my instructor is showing the basics of what he had taught up to that point. I just really liked the feel of the level. The meshes on the top i will eventually replace as another guy was decorating that part and just seems odd…
I really like this scene and the strong attention to detail throughout. The one thing that bothers me the most is the fact the largest tree in the scene is the one which has torn through the train station and which is likely the newest. I'd imagine there were trees in the area before this one, which would be larger ? It…
It's not using one atm. I just applied a PN-triangle tessellation on my mesh and it cracks some times at uv seams and smoothing groups. The mesh I am using is part of a car that I planned on using Tessellation on instead of normal maps. Epic games has acknowledged the problem on their UDN page but gave no information on…
Taking a break from "Foxy" to take a crack at the Comicon Challenge. Right now, I find I'm getting hung up on the feminine curves of the character. They're simple, but there is not a lot of details to hide behind and because she is supposed to be that "vixen", alluring character I would like to try nail that aspect, but…
Those are almost certainly canned Also somewhat interesting regarding SVO: That slide deck by Jon Olick in the citations seems to specifically talk about using voxels for unique geometry. Apparently Brian Karis of Epic wrote about this back in 2009 on his blog. Think it's a safe assumption this never made it into idTech…
I had an epic fight with zbrush a while back that sounds somewhat similar. I can't say specifically how it happened, but somehow my model got minutely off the x axis and this screwed everything up entirely, as the change was so slight that I couldn't notice it, but working with symmetry on was further exacerbating the…
It really is going to depend on the quality. A good benchmark might be to look at somewhere like surfacemimics's quality/pricing for the texture scans (or if you intend to create full sets of metal/rough maps all the better) photos canned textures are becoming the norm so there's a lot of competition. Megascans from Quixel…