HI. I want to know, within 3dmax (or what is best way?), what i can use to create complex animation for character? Complex animation (not for games): creating phisyx for straps, animated cloth, real dynamic for chain and hair.. thx!
Hello everyone, i am first time on English resources, so sorry for my english)) I want to be a good modeler character, and this my first low-poly character. modeling in 3dmax, zbrush. Now I am doing a new model your opinion?))):poly124:
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Great info Ged, can you give any insight on how to go about setting up " bilinear mip mapping and a screen res of 480x320" within 3dmax? Would be much appreciated :)
My bet once 3dMAx copy normals projecting /data transfer modifier from Blender it may became a mainstream approach and everybody forget those smooth groups riddles you have to deal with .
I already Have Z brush but I keep hearing Zbrush used in tandum w/ other programs like 3dmax. should I invest in getting 3d max as well, or does z brush cover all my modeling needs? I have 4.0.
No just getting used to the standard Blender Hotkeys. I would be using the 3dMax hotkeys tho. I thought if I was going to switch I would go all the way. Probably easier in the end.