Wow now thats a quick turnover! Thanks for the speedy replies! ps Can a moderator move this post to the correct place, Im very tired and slightly stupid!
Nerd Groupie you ever get that Radioactiveman and milhouse one? PS. Sundance, Nerd Groupie slept in the room right next to teh room that picture was taken in!!!!
I odn't know how important the +/- are for your battery to glow properly and with what level of fidelity you want them to glow - do you want lots of fake 'cast' light on the area next to it, or do you want the +/- to be clear? If it's the latter, consider modeling them and floating them above slightly, and giving them a…
substance painter 2 crashed while I was painting some color and Opacity in the blended alpha mode. The project does not open now. is says... [ResourceExportPreset] Failed to load export preset 'Additional maps' [Invalid binary data] [ResourceExportPreset] Failed to load export preset 'Amazon Lumberyard' [Invalid binary…
Yay deadspace fan art!!! Always warms my heart to see fan art off the game I worked on. SO, heres just some insights into how we created the art for deadspace, and you can take / leave what you want. We had a few basic philosophies... Build for the lowest common denominator, and reuse as much as possible to keep budgets…
Hey Gooner, sorry for the delayed reply - missed your post. Right now, I've only presented the high-poly models. The idea is to model the high-resolution models first, then create the low-poly, in-game meshes based on the high-res models and use normal maps to capture a lot of the intricate details. There's some great info…
I love zombie games still, I never really burned out on WW2 games either even though their popularity attracted a lot of games that where not worth playing. Uncharted and Last of Us are pretty much the only reasons I own a PS3 and I rarely lump them in with all other games because they are done so well. I guess my beef…