Once we get to a level where 3 or 4 megapixel textures are common even those blueray disks might be too small, but with procedural textures you can easily render them at any resolution you want. But even if that is still a long way off or unrealistic because of screen resolution limitation I still think Xbox live or Steam…
(Looks at desktop. Runs screaming) AHHHHH! But seriously, 180 million polys is a lot. Anything you can do to bring that number down will help. I've never baked anything that high in either but if one baker fails, maybe another will succeed? You might want to try "MightyBake" https://www.mightybake.com/product-features/ It…
I'd say it makes no sense using normal maps in most places. I tried both and production time wise higher poly takes the prize. And visually too. At least for me. The only actual thing that could scream for Normal map would be the small crevices but all the main shapes should be defined with slick poly flow anyway. By…
You know those Playstation Vita (or Playstarton Vito if you will) look-a-like boxes that are intentionally made to look exactly like the real thing but have one or two letters in the name changed. Moms and dads buy them because they dont know any better, give them to their kids and it ends up that it is some custom hack…
Good and consistent quality work in your portfolio, nice stuff! If no one have made a notice of this before though; I really, REALLY find high volume music in showreel videos EXTREMLY annoying. I like dubstep and bombastic soundtracks as much as any other guy, but when I want to check your cool stuff out and I get my…
Looks pretty good, from a modelling point of view I think you could make the edges of the damaged bits a tad sharper and maybe add some smaller chips here and there. Also might be cool to add some rebar sticking out of those damaged areas just to add a bit of extra detail. Having said that your pillar looks more like rock…
Hi there! I´ll try my hand again on this one. Even if I have thought of learning Mudbox later, this concept screams sculpting to me. And the colors of the structures should give me room to experiment with painting textures, wear and aging without having to consider too many color transitions. I´ve taken the suggestion to…
Hey there, Looks like you're off to a good start. I'm liking the wall tiles, especially the dimensionality you get in the highlights. The ceiling tiles seem a bit flat, I'd like to see more separation of the tile from the metal strips as it's pretty 2D compared to the walls. The contrasting red cans are a nice start, but I…
Oh nice, cool articles you found. Thanks again for sharing. Agreed it could be preference on how you go about job title and company name. I like the first one Title and than company name. Reason well I think it would be more important for new employer to see if he/she (the employee) fits my job vacancy or not rather than…
Hi i downloaded the xoliul shader and for the life of me i just cant get it to install :-(! I scrolled through the threads to find if anyone else had the same issue but i cant seem to see any solutions (most probly cos it 1 in the morning and my brain is screaming sleep!) I have downloaded the file and saved in my…