Shapeways Contest Rules 1. Eligibility. This contest is operated by Polycount in coordination with Shapeways. It is open to Shapeways users over 13 years of age at the time of entry who live in a jurisdiction that does not prohibit this contest. Employees, officers, and directors of Polycount or Shapeways and their…
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
Team name: Distant Souls Team. (Not registered) Project name: Distant Souls: Act I Brief description: We're developing a third-person, action-adventure game with gameplay mechanics and style which could be best described as in the middle between Assassin's Creed and Kingdom Hearts; playing in up to 3-member teams. The…
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
Hi everyone, I'm a fourth-year student at Academy of Art University, and an intern at Sledgehammer Games (I know some coworkers lurk around here!). This upcoming semester, I am running a class where we will be prototyping and building a first-person multiplayer game using the Unreal Development Kit. The game is called…
I work on Ever Jane, and I love it. Though it doesn’t make enough $ to pay the bills, and since I work remotely, its a little more difficult to grow. Not impossible, but different than being around a team of artists to grow with. The game also uses a handpainted/PBR workflow, but the things I work on can never extend…
[ QUOTE ] Yea, I bet if you complain enough and keep trying to take it higher in the chain of authority, you'll eventually find someone who will compensate you in some way. [/ QUOTE ] Exactly. While 1 person might say no don't give up there. Just keep calling, writing, emailing or whatever and you will eventually get…
3dsmax has instancing of meshes and modifiers, they're great and very helpful. In what way do you think it's lacking or needs to be implemented in a different way? I'm kind of confused how you expect it to act "better". I've used it daily for over a decade, it rarely crashes unless I do something nutty like grab a slider…
The "oh you're a crazy soccer mom" rhetoric is vaguely familiar of the "cigarettes don't cause cancer" campaigns the same idiots bought into for decades and now love to sue the tobacco companies over. Part of me thinks people want to remain ignorant and fearful because there could be a big reward and its comforting to hear…
SOURCE: Kotaku "The game industry is not exactly known for valuing workers. Big studios are rife with soul-destroying crunch and end-of-project layoffs. French studio Motion Twin, developer of the Castlevania-inspired roguelike Dead Cells, is trying something different: Workers own and manage the company. There is no…