Hello! Looking for work as a lighting artist on stylized or semi-stylized project. Experienced with stylized art and realistic style. Primary engine - UE. As an addition I can make small weather FX such as fog, rain, clouds, etc. I'm also proficient in stylized Texturing. e-mail:…
Hi! What possibilities have i to create a stylized texture with new dDo? Is there a good Tutorial for that? Can i only use the "Clean" and "Stylized" Section for Stylized Texturing? Because the other will maybe look to realistic? I would really like to know how you guys doin dat! Greetings
CRIMSON DESERT - PBR STYLIZED LANDSCAPE PACK TECHNICAL BREAKDOWN UPDATE <3 We had a great talk with @KirillTokarev about the stylized trend in video games and how we approach the stylized environment production, from genaral stylized PBR workflow, optimizing to testing and assembling in UE4 process. If you like stylized…
New Article is up! Here are a few useful images: Stylized Sculpting using ORBs brush set: Check it out here: https://stylizedstation.com/article/stylized-asset-workflow-tutorial-with-damian-gerrits/
I would love some C&C on my stylized rendering attempt :) I've added some cel-shader lately and worked on the particle effects (you can see it at the torches, though a little bit hard to read atm). Here's the current most stylized version: And here is a comparison shot showing different levels of stylization: