i more or less just started off looking at epics material to see how certain material expressions work, than went off trying to think my way through ideas and how i could accomplish them with the material expressions i know about. i find once you know a certain amount about it all once you see something you can think if…
well... there's pretty serious competition for jobs at most of the top companies, i've seen many people say stuff like "oh unless i'm working for epic or blizzard its not worth my time" but thats exactly the type of attitude thats not going to get you anywhere, you have to be open to opportunities and apply everywhere,…
Haha, being a scouser might help. Haven't tried it yet. I've been at the frustrating crossroads quite a lot, and it never goes away. It could be that the way you deal with it changes, and because you get more experienced, your approach to the work evolves. For example, the modelling phase has now become less important than…
Vail: will do. Do you want my .max or my .obj from max or both? On another note, I know I can 'fix' this problem by assigning more smoothing groups to my mesh (aka. hardening a bunch of edges). Here I ran an autosmooth at 30 degrees, then re-baked normals: The issues are visible in the blown up section. This solves the…
Make sure that whatever your poly count is, sounds like you're shooting for 5000 which is a good number, you use them all for detail and don't waste any. A poly budget isn't a license to waste polys. If you ever find yourself saying "yea, I could totally shave off 2k polys but who cares I'm under budget b!tches! AH-HA!"…
I do know that yeah, but 25% of ALL revenue is a pretty massive share. You talk about UDK for commercial projects like it'll cost you next to nothing, when you factor in the 25% to Epic, you've got even less money to pay your artists that worked for free. With regards to your business plan, it sounds rather... ambitious.…
Thank you. I tried to explain something to that effect in the last post, but my eyes were closing on my, and I epic failed. So I erased 2 badly written paragraphs. :poly124: I wrote some long winded post about state changes somewhere around here. :poly136: The GPU works like a factory. You tweak a few settings and then…
If you're willing to move, and especially if you haven't made up your mind about where, check out Erik Asorson's advice to another artist trying to land a job... [ QUOTE ] I don't think that the game industry is the kind of place where you can conduct a "focused" job search. You should be applying to a minimum of 100…
Hey guys! I really appreciate the thread that Jeff Parrot created for the gumroad tutorials (http://www.polycount.com/forum/showthread.php?t=137585) and I wanted to do something similar for Patreon. Feel free to post others you know of and help me add onto this! I've marked the ones that seem to focus more on fan art than…
Sometimes small changes make big differences! Working off of some feedback I've narrowed the alley way a lot! I've also adjusted the angle of the lighting to match my reference and made a variation of my painted plaster material to go on one of the buildings. It really makes the whole scene feel warmer. I also got some…