I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
hi..here is my reel https://www.youtube.com/watch?v=f7CPZQIVEaw available for full time part time freelance work. email id - lemmeanimate@gmail.com Thanks :)
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Me and my team are currently working on our own indie game and I'm looking to expand the team. If interested you can send me a message for more details about the project (This is a unpaid looking to turn into paid position) https://www.facebook.com/pg/UEPStudios/photos/ That is the game page
http://syncsketch.com/playground/3bb82ac54e4544d2a7401bf8748c95e4#105410 Please comment on here too, thank you! The rig is limited in its mouth movements, it's hard to get "oohs" and "ahhs" with the controller added.
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Hey guys. I had the pleasure of working at Playful Studios for the last 6 years and had chance to work on some great projects. Sadly, the studio laid off a significant portion of the full time staff. But, that gave me a chance to put together a collection of some of the work that I have done over the last couple of years.…
Hey guys, I've been trying to use some of the camera effects via kismet (Camera Shake, Fade, Play CameraAnim) in the UDK assets but for some reason they don't show in PIE or full play. I have tried setting them each up to a very simple trigger: used function with the target set to a Player variable (tried All players and…