Hey Fellow Polycounters! I just dropped my first episode of The Broken Tangent Animation Podcast where I interview Video Game Developers about their journey into the Industry. We talk about demo reels, interview tactics, work & life balance, and their personal art works. With my workload and family, I wont be able to do…
Hello I am a programmer with a friend who does audio and we are looking for a 2d traditional artist/animator to make games with us. We already have a concept worked out for our first game so contact me for further details or to join. Skype: awesome.god.12321 Email: gamingod12@hotmail.com
Ripper Games is Looking for a 3D artist for its upcoming game: The game is now entering a solid gameplay phase and we need a 3D Character artist and animator to help us finishing it! About the project The main point of the game (and the funniest one for me) is the storyline told in SkullDive. The player takes the role of…
I'm searching for a 3D Artist-Animator for my transformers orginal character. I have references to provide for her. Please, contact me on this post or directly via my mail : laurelinprime@gmail.com
Most of polycount people had dozens of different interviews during your career. I decided to make this simple form so everyone can submit questions they were asked on different interviews. I'll make final results public, so everyone can use it to prepare better. Anonymous of course. https://forms.gle/BGZEkak4eotqpgrP7
Hello, I currently work for a company called Tapslots as a technical artist. we make mobile slot games. I create the animation for different themed games. here are some of the games I've worked on over the last 2 years. I use a mix of 3D and 2D, anything I do in 3D I composite into the image in after effects. This mostly…
I've got a bunch of keyframes animated and set for the left side of a model. I can copy them over to the right side and it's fine, except that it copies it exactly and things like arms swinging inward swing outward on the other side and it looks strange. I know that you can mirror joints and polys but I don't see anything…
Hey all! I'm working on an Octopus character for a game I'm making and want the arms to wriggle. There are 10 bones in a hierarchy in each arm and I want them to loop in a sine wave. Using traditional key framing doesnt work well. Partly because the tweening doesn't get the desired results (accurate, but not what I want)…