Hi Polycount! We are currently looking for a 3D Character Artist and an Animator to help us with the fan remake of Resident Evil - Survivor We are not planning only to do a 1:1 remake, we also want to "fix" some things that seem to be not working good or could be done better. The project is in an early stage, we have…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Hi, I'm wondering: is GI in Toolbag recalculated for each animation frame? So that an imported Alembic animation has correct GI throughout all frames? Thanks in advance for your reply.
Hello I am looking for a 3d artist who can create a small 3d animation video.The style and quality of this 3d animation video would be something similar to these samples also budget is $15k for this video project and also i need freelancers from either Vietnam or Philippines or spain or united kingdom for this project.I…
Both of these are supported now. With the lates build, any cameras that are visible in the scene will export to the .mview file (hidden cameras do not export). As far as multiple animations, you can use the animation set feature in Toolbag to create looping sets, which will export to viewer as well (the user will get a…
Haven't posted in a while, recently I wanted to learn how to animate a group/flock of fish in Unity. I ended up using shadergraph to animate the individual fish and created a script to control the group motion at run-time. The flock simulation is called Boids, and it was originally developed by Craig Reynolds. The code I…
This Summer I started using a combination of techniques and software to design a real time game engine animation using hand key, motion capture, existing models and avatars plus a toon-styled render engine to create narrative cinema. The question I asked myself was = "Is there a workflow for creative and dramatic…
I just have some questions after animating a fan using matinee last night. From what I understood I had to convert the static mesh to a mover in order to get matinee to animate it. But when I convert it the lighting becomes a lot more harsh (none of the lighting is baked, I'm using a dominant direction light with one of…
Thanks for the answers above, this is really helpful and probably explains why I've not had much success applying for Technical Art roles. I actually have around 10 years experience with Unreal/Unity, but I've mainly worked as a freelancer on small projects where there's been a couple of programmers and a couple of…
Hello fellow polycounters. Recently i've been keeping myself busy while working on the Aura Tactics project i jumped on a few weeks ago by rigging and animating some of the models from Polycount's SDK sticky. Some of you may remember seeing a few of these videos in the WAYWO thread, or on my phone at the GDC PolyCount…