I'm working on a UT2K4 model which flies while running. (A gargoyle with flapping wings.) This is fine up to a point, except when UT blends the rifle & biggun burst & aimed animation with the "running" animation. The problem is that the garoyle's body at this point is horizontal, but the blending appears to take the…
The Lion of Zenda - A game about political intrigue and bombings and workplace harassment and coffee in a tiny european country youve probably never heard of. The Point and Click Jam (http://jams.gamejolt.io/pointandclickjam 14th - 29th November 2014) is hours away from starting and our team is raring to go - weve got…
I also don't use pre animated/rigged props, and it always worked just fine. I simply import my meshes, and animate them via Matinee. For triggering the animations, I use trigger volumes+a key pressed event (Kismet) in the case of button. I use the trigger volume to detect if the player is even enough close to the button so…
not too bad on timing... I do think your anticipation back before getting ready to grab the sword it weird. Not really how someone would go about grabbing a sword. You moved the pelvis side to side and left the feet planted to the ground. I think your pose where he finally picks up the sword needs to come up higher and…
I will try to work on a solution for the dynamically merging normals, I just have to understand the sobel thing first. Unfortunately I don't remember to the name of the anim tool for Unity but as I saw it is close to Matinee in Unreal, so it could work. About the realflow thing: I don't think that you could use that…
Hey everybody! I am not an animator. I produced a silly song called Thug Cat for a contest that has gotten great feedback and most people say they would love to see an animation for it. I agree I think it could be super fun and funny. I have started a GoFundMe for an animation. I haven't raised much but my goal is 9k (I…
I just thought I would share something I worked on in my spare time. I have fond memories of playing the older Fire Emblem games as a child, constantly mesmerized by the battle animations of the sprites. It was dishearting when they made the switch to 3D, as their animations never felt quite as amazing as they used to.…
Evening polycounters, I'm an environment artist but for zero budget reasons I'm doing the animations for a side project. But I've never animated anything outside of a game jam so as you can imagine I could probably do with all the help I can get. Here's a place holder for a melee combo I knocked out (got a little lazy with…
I am using Unity. I am following a Unity tutorial. I can't get the Character animation to play in the game view. The sprite renderer and the Animator were added to the Inspector. I can even see it play in the scene view. This means the animation itself is working. Why isn't the animation playing in the scene view when I…
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