Here are my thoughts on the WIP, they're more a basic analysis of what your animations are saying (to help with any tunnel vision) than a judgement of quality, but hopefully they're still constructive. Idle Anim: The unbalanced rhythm between the arms and the body gives a good unhinged demeanor. It's subtle, but I'd be…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
Hey I was wondering if any of you fine people could suggest to me some decent books to help with sculpting and includes how to create normal maps for assets etc. I have already purchased some books before; 3 of them by luke ahearn which have been super useful in general modeling and texture creation. I know there are alot…
Do you remember the Fuzz they did back then ? :poly128: aaaaah the Gnomon days !! On edit: OOh! look a new forum, how do you like it ? so just i don't forget to say something: at the time rigging a zombie like character with an open torso section with a live beating heart and animated skinned flexible interior organs with…
Hey any Max artists in here? I was hoping someone here had heard of this issue: The normals of my mesh are acting like they're always in local-space when the mesh is skinned and rendered. It seems to make whatever verts that were facing away from the lighting to remain dark, even when the skeletal animation they're skinned…
or storyboarding, layout, camera setup, cinematographer, dialog editor/facial animator, etc etc etc :) If you want to do camera work & camera animtion, practice Storyboarding too! focus in on something (pun intended)!
Hello, we are Beiwei30 Studios, a leading art outsourcing studio with over a decade of experience delivering high-quality visual content for AAA games. Here are some previews of our animated splash art pieces. Animated version here: https://beiwei30studios.artstation.com/albums/14464893 You can check…
TACTICS • TEAMWORK • REALISM http://www.tractionwas.com Brief Description of the Project: Traction Wars is a Free2Play WWII Tactical Teamplay Realism Game. The game brings a vivid and realistic representation of the Second World War to your screens using the stunning CRYENGINE EaaS version, utilising the latest in…
[ QUOTE ] 1) You said "Don't bind to any of the dummy joints. Bad mojo." What kind of mojo? This thread displays much bad mojo, and I'm trying to find and squash the sources. After reading your comment, I think some of the mojo may be due to the wing skin and fingers being bound to dummy nodes in some places. The thread…
Unity doesn't really have a proper cutscene editor on it's own(yet) like unreal does. There are some solutions on the asset store to fix that, i'm still looking to find out what the best one is myself. Cinema Director looks very promising so far, but it's not cheap. If I you don't want to buy one you can try making…