The project:A King's Quest 4 Remake in Full 3D http://unicorntales.org/kq4-perilsofrosella-remake/ Game Gallery: http://unicorntales.org/kq4-perilsofrosella-remake/kings-quest-iv-ingame-screenshots-gallery/ Hey guys, our project at the moment really needs 3D animators, and 3D character riggers and texturers to help finish…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
Good day all, I have a rectangular object (mattress) which is already animated using a Spline IK control. I want to have the effect of the mattress fabric creasing when the mattress bends. can anyone point me in the right direction?.. I will be looking at doing it through either morph objects, the displace modifier or…
Hi, I am trying to Spawn an animated (Skeleton Mesh) animation (Looping or Rigid) from the Actor Factory. Then I want it to move from one point to another (Left to Right). I got it to Spawn from Actor Factory when the level is loaded. How do I make it move or go from A to B (pathnode). Thank you for anyone helping me.
Hi my name is Chris. I am an established 3D Artist with 15 years experience working with 3D software for many well known clients and brands. I am currently based in the UK and am looking for opportunites for remote work. I am ideally looking for a company or companies that can send me regular work. I am flexible on working…
It's been working out pretty well for me. There have been low points where work was scarce, but overall it's been a satisfying career as a creative. No I'm not a billionaire, but by consistently saving and leveraging stocks and real estate, I'm definitely doing well enough to retire in a few years. I personally think…
This is character outfit that I have created as part of freelance contract. After project was completed, I did some rework to improve it and this is the result so far. I'm still trying to improve it here and there so any feedback would be great.