First step is of course the body - there's a common issue in our game dev projects at uni, where Animators frequently end up with nothing to animate until several months into the project. They have to wait for the Concept Artist and then 3D artists to get into gear first, before they'll finally receive a mesh. To try and…
Finished the materials for all the different faces. Now working on the oscillation of the strings. Actually pretty straightforward-followed a blender tutorial using an Fcurve sin wave. Now im thinking about all the different possible states of a string for the animator logic in Unity. A string can either be openly…
I'm currently working on a personal project that involves quite a bit of animation. I'm a programmer by trade, so I'm trying to get away with as much procedural animation as possible. However, few things simply require proper animation work and I'm looking for affordable options in the markerless motion capture space.…
Good advice from cryrid. If you want to make an animated game character from start to finish using ZBrush to sculpt, and you also have Maya then there is a great tutorial/video course from Mike Pavlovich available on eat 3D: http://eat3d.com/bundles/zbrush4_character you can find a summary video of the course on youtube. I…
Hi everyone though I share that I'm currently on the look out I'm open and on the hunt for some work! looking for any Freelance, contract, remote and or part time roles. Hard Surface - Modelling/ Film or Game, 3d Modelling Low-High, and or Concept Design. Please don't hesitate to get in touch and or shoot me a dm on here…
Hi! To Noren's point, best share a bit more context. Reference images used help others to understand what the target is and what specific marks you're aiming to recreate. Do you intend this to be a game/ real-time asset? Shots of wireframe and UVs layout will allow for feedback of those aspects. How many texture sets are…
Here is hawken's awesome 2D app -> http://www.facemakr.com/ In response to the effort required, it can be pretty considerable. I guess it depends pretty drastically on the style and variety you are aiming for. I highly doubt any pre-canned tool or software is going to replace an artist helping you with this...just not…
I'd say you have a pretty good start. I have a degree in animation and am working full time as an animator right now. I'm also finishing my bachelors of computer science with a focus on game programming this school year as well. Knowing both worlds is a good thing, even if you just plan on focusing on one later on. But for…
i am no animator but that animi chick moved like she had a stick up her ass. in the way she danced, sang, and just moved. All her movements seemed very unnaturally stiff. quite the opposite whe I checked out the gorilliz videos. good venue there.
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now. but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…