Hi all! Thought I'd share the end result of an animation that I show how to create on an Eat3D DVD, that was released today. More info on that here: http://eat3d.com/motionbuilder_intro BEHOLD ZE VIDEO! Hope you enjoy :) . (The vimeo embedding refuses to work for some reason, so here is a direct link:…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Hey everyone! So after freelance work dried up at the beginning of the pandemic, I decided to finally make something while we were in lockdown. Taking a lot of what I started learning here on the Polycount forums' breakdown of Motomura San's work on Guilty Gear, and a lot of great insight from people on the Blender NPR…
Is it that you just need an easy way to make a goopy organic static mesh? Or are you looking to simulate slime in real time using source/tf2? Simulations in max or blender won't translate to real time. Even baked out as vertex animation it gets really costly on system resources and most engines choose not to do it let…
Hey y'all, I'm working on a body mechanic shot with a robot rig. Really enjoying it so far! Having some problem posting the videos so they embed here but I hope you can endure and click on the links. [ame=" https://www.youtube.com/watch?v=GKY6I0s8Kac"]Robot heavy body mechanic 01 - YouTube[/ame]…
Terminal Reality, Inc.-Several Positions Available-Lewisville,TX Dallas/FW Area Terminal Reality, developer of recent titles like BloodRayne II, Aeon Flux and Spy Hunter III is looking for a 3D Mid to Sr. Level Character and Environment Artists to work on an exciting and action packed next gen title! Located in North…
I have an existing character model partially rigged with weight painting, but missing some outfit elements that I concept designed, along with a bit of personality. I'm looking to have the model fully rigged for full body tracking in Unity. It must support ARKit and I'm willing to provide FaceIt for easy BlendShape…
Team: Too Late Media Project: Warlord - Battle for Taltos Intro: Warlord is going to be a touch controlled, fast paced RTS game that focuses on combat and unit tactics instead of building and resource management. It will be in the theme of Reaper Miniature's Warlord game. $0 Budget: We are currently operating under…
I’m a 3D animator that mainly uses Maya (but knows Blender as well) looking to make a short film that is FUN but more importantly, DOABLE. That means the short would be from 10 to 25 seconds with only one to two characters. I’m not trying to create a “dream project” with a million characters, I want to be as realistic as…