- Looks like a chick you would find in a Amazon Porn flick, not an actual Amazon. In other words she has too much fat not enough lean muscle. Amazons are warriors, breast and booty implants get in the way of kickin ass. Its not one big thing that is throwing the model off, its a bunch of little things: - The eyes are too…
Here's the full uncut tale from today......... I made some fine line textures to showcase where i need to up the poly res in maya. Used it as a guide, fixed things up in maya by moving UV shell points, and added res. It didn't look perfect, but it was a little better. (Lesson learned, next time I make hair UVs, I'll use…
Profenix Studio aims at making new demos for s2engine to receive more and more feedback from game companies that want to use our technology for their games.We assist people in entering and finding jobs in the games industry giving them the possibility to show for free their works running on a powerfull engine in a real…
Still aliiiiiive..... and still another week to go without internet for me :/ For now I've left the hair until I have internet and more easily can ask people how and what to do when something doesn't work. However.. this weekend I decided to try to get as much of the retop done on her as possible. I am trying to aim for…
After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here. I have an education as a traditional wood/stone sculptor…
About Dark Storm Ascension Dark Storm: Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the…
It is vertex animation like a morph target which can be very expensive and memory intensive. So it doesn't get used that often, at least not in the PS3/360 generation. It really depends on how many verts are in the mesh (not just those that are changing). So if you have a 40k model and are only tweaking 20-30 tris it is…
paraphrased I agree that zbrush artists are a dime a dozen and the proof is in the final low poly output, but I don't agree that you should shuffle incomplete pieces to the next guy just to keep him busy. With proper planning and structuring of the pipeline and schedule it won't be an issue for the animators to wait until…
Sounds like you want to do everything! Unfortunately you're going to have to narrow it down. Here's some articles I dug up a while ago. Types of DESIGN jobs in the industry: http://www.gamecareerguide.com/features/483/types_of_game_.php?page=1 As graphics have gotten more uber and complex the ART roles in the industry for…
Wondering if anyone else has encountered this issue. Im trying to export an animation from Maya via the stooge plugin. Everything works fine aside from the animation frame length seems to have no connection to my start/stop time, it's either too long or too short giving me a nice jump in the animation loop. I've tried…