Hi all, I'm working on a cricket sports game (www.cricketheroes.co.za) and have finally uploaded a website with an initial demo download (I say "initial" but I really mean beta). Unfortunately, the sprites in the game are rubbish at the moment to say the least. I have a little bit of money lying around and was wondering if…
Hello, We're looking for freelance artists to complete our team. - Concept/sketches - Characters/creatures - Riggers - Animators - Props/Environment - Hard/Organic surface - Vehicles artists - Textures artists We need only veteran and killer artists who have strong experience and great skills in his own domain. We work…
Hello guys in polycount. I heard that you guys can help me with this problem. Basically, I am trying to compile an animated smd file and this is the qc file. $modelname "props_volcano/sliding_metaldoor.mdl" $cdmaterials "models/props_volcano" $body sliding_metaldoor "sliding_metaldoor_ref.smd” $sequence idle…
Looking for 3D Artist for our mobile game project! The style of 3D modeling and texturing that i'm looking for is shown below. suzukishinobuart@yahoo.com is my email. Feel free to contact me if interested. 3D Artist's Artstation: https://www.artstation.com/artwork/lVaqAJ Our Character Concept Artists ARTIST #1 ARTIST #2
Animation-friendly and efficient topology to have clean deformations isn't Blender specific. It applies as a general rule in the field of rigging/skinning. Usually a decent start is to get some auomatic weights initially, and then start fine tuning skin weights.
Hello, we're looking for enthusiastic, talented artists to support us with our game art and gambling projects. We intent to staff the following positions: Rigging/Animation 3D Sculpting/Modelling/Texturing Upcoming projects are ranging from casual online games to next-gen console productions. Therefore were searching…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Looking for a 3D ARTIST and ANIMATOR To work on a project, the game has 4 programmers already. This is un-paid work until the kickstart begins its a low poly project, so the work load shouldn't be too heavy. if your interested about the game, then let me introduce you to Prime(prim). with inspiration drawing from titles…
Hello There, Hope you are doing well ! I am a 3D artist with 8 years of experience. You may please go through my portfolios shared below in different areas. I use Blender.Maya,Substance painter,marvelous designer, Zbrush and a few other software in my workflow. I can prepare suitable models for Unity/Unreal Engine games…