Greetings, I'm trying to wrap my head around what would be the best way to approach environmental assets that would fit a fantasy anime setting. I mostly create stylized art pieces that fit the WoW style or Heroes of the storm. However I'm making a modular house kit for a personal project and I'm wondering if it would be…
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.
Hi! My name is Lina and I am a Character artist that draws mainly in stylized anime. I also do the occasional concept art and don't shy away from new challenges. I can adjust my coloring techniques to match your request, like say simple cell-shading to very soft stylized coloring. Below you will find my most recent works,…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
We passionate for creating game art at all levels of development, from concepts and modelling to interfaces and animations. Our artists deliver high quality outsourced game art content. To see our portfolio and previous works please visit our site: http://drawcoinart.com/
As the titles says, Basically I'm looking for a solution akin to this http://www.scriptspot.com/3ds-max/plugins/impressobjects (please note the plugin is outdated and is very clunky to use with an animation system), where you can move two object near each other and they can 'collide' and push each other on a polygonal…
I'm looking for a 3D modeler that can make low poly models, rig, and then animate for a game in Unreal Engine. I can't dedicate my funds to multiple 3D models, so instead, I have thought of having a partnership that is held by a contract. After my game is released you get a percentage of how much the game made after a…
You probably already know how to do this, but Ill tell you anyway since its useful in max. The problem I sometimes get with running through dozens of character models in a project is that parts (lets choose hands as an example) were modelled in one position, skinned, and then the initial postion/pose of the bones get…
We are now hiring Glasgow based low polygon 3D artists for an upcoming MMORPG in the areas of: environments (terrain, organic objects, buildings, interiors) character animation Must have an impressive track record and portfolio of fantasy/medieval style 3D art Played a major art role in a released fantasy or medieval style…
Hi there, Im from ToonVerse a game based on Disney's Old Toontown. We are looking for a 3d character artist who can help us meet our aim of recreating Toontown for the new generation via a whole new plethora of features and updates. Pay is pretty much profit to pay which simply means when we start making profits we will…