I was the first pixel artist at Gameloft New York, where I handled all in-house art needs and helped procure several high profile licenses by rapidly making mock-up screens of potential licensed games on demand for the marketing staff. I was promoted quickly before moving on to Glu Mobile where I was the lead artist on…
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Requirements: Ability to work in Blender, Having worked with 3d character…
Please email me for contract work, and i will send a resume and links to my work. This is 1 of 4 reels i have. Quicktime movie, 19 megs. http://www.artofbrad.com/images/artwork/CantShow/BradM_DKS_X1.mp4 Brad Marques artofbrad@gmail.com
Hello :) My name is Terrell and I'm looking for freelance and fulltime work. I know the pbr texturing and I model using zbrush, maya ,and 3ds max. Here's my best piece: https://www.artstation.com/artwork/VZ0QR This project took me 10 days to make Day rate $150 Hourly $15 terrell3dart@gmail.com
Hi, I've got problem with an animation in maya. I think it's just a fallacy. I just don't get what I'm doing wrong. I've got a ring whitch i want to rotate in 35° so it's a bit angulared. And then the ring shoud rotate in one axis (y object axis) so it's revolve around itself. But maya don't accept my entrys... I know I'm…
I have a scene in Maya where the camera is zooming at a constant speed. I want to adjust it so the camera zooms more slowly at the beginning of the animation and resumes normal speed as it continues. The camera isn't attached to a path. I entered the keyframes manually. I tried using the graph editor, but could only manage…
Hi, I'm Callum, I am currently available for 3D animation work whether freelance or full time. I have a Maya Lt account at the moment so I would be working with that. Email: callumfaulkner@hotmail.co.uk Linkedin: https://www.linkedin.com/in/callum-faulkner-b980a4121/ Artstation: https://www.artstation.com/callumfaulkner…
My name is Christoph and I am available for freelance 3D work. I have experience with most publicly available game engines such as UDK, CryEngine, Unity and Torque. If you are interested in viewing my work feel free to go to christophschoch.com. email: chris.w.schoch@gmail.com edit: For the time being I will not be able to…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…