Hey everyone, I have been working on getting a plant growing in a 3D engine for awhile now I originally started with unreal and have since tried out the idea in several other engines. The plant needs to grow along a curve and branch out over time. I am accomplishing this by deforming the mesh by a curve in a 3D package and…
Alright, I got a little time to do this thread so I'll post my process and little things I thought when jumping from version to version. It's a shame I didn't have time to share it here before so I could get the great feedback everyone else got but I sadly heard about the contest about three days ago and my workload at the…
Hello! My name is Vinicius, I’m a junior 3D artist focused on character modeling for games. I recently finished college in animation and I’m looking for opportunities to gain real experience in game projects. I’m open to collaborate on indie projects or even volunteer to help a team. My main goal is to learn, grow as an…
Hi Zuka, IK and FK spines are very common. Every rig I create has both and most animators tend to leave it in IK because it allows you to work on each set of limbs independently. WIth FK the front legs and chest are driven by hips and spine so any change to do to the hips affects the chest and then you have to counter…
haha, thanks! That chicken courier should be implemented as soon as I finish redoing the flying animations. They didn't translate well in game, they weren't exaggerated enough and a lot of the secondary motion was lost because of the distance. I have some good ideas after getting feedback from posting it online, I think…
I need custom brushes and blending to paint good looking backgrounds/create smoke,light rays,dirt e.t.c.I know some people animate in Flash and paint in backgrounds and other stuff in PS but I prefer an app where I can paint in stuff and animate at the same time so if something isn't the way I want especially in how the…
I just want to make sure you saw this post with the update to the rules: Hi everyone, At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we…
I just want to make sure you saw this post with the update to the rules: Hi everyone, At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we…
I just want to make sure you saw this post with the update to the rules: Hi everyone, At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we…
I just want to make sure you saw this post with the update to the rules: Hi everyone, At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we…