Howdy I'm Matt Lefferts and I'm looking for freelance animation work. Most recently I have worked with Blur Game Inc. as well as Surrogate Interactive. I'm a hard worker who's very passionate about what I do. I'm available now for a wide range of projects. You need somethin' movin', I'm your man.…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hello Polycounters! Been working on an animation, and would appreciate any feedback you can provide on it. The goal is to make something that could work as an Overwatch play-of-the-game clip. https://syncsketch.com/sketch/b39fd792b7b3/#302370
Hello, I've recently updated my reel for character animation and would really appreciate some feedback on my work. Feel free to be as general or specific as you'd like. Thank you! [vv]117739750[/vv]
Hello everyone! I am a newbie to Zbrush. I want to make animals realistic, but I would like to know what professionals are thinking about while they are making them. I would like to know if there are any recommended books or videos that explain this, and even if it is not directly related to Zbrush, I would welcome any…
Hey Polycounters, I've created a ward for Dota 2 based on the mechanical characters specifically Clockwerk. I've spent about 3 days trying to get the animations to export and work properly in the Dota 2 importer. I'm using Maya and I've tried FBX exports and SMD and I have solved a lot of issues but the last still haunts…
You can make a plane, apply Noise to it, and animate the Time or Seed or whatever in your program of choice to animate it, then just render it to frames.