Hey everybody, I'm having trouble wrapping my head around the animation workflow for udk, and in particular the workflow for first person animations. In particular, is the way the weapons are rigged and attached to the arms that confuses me. Any help would be appreciated.
Hi, I will post here my attempts at various animation exercises. I welcome any feedback, especially helping me improve my understanding of animation principles. https://syncsketch.com/sketch/163978/ Jumping Ball : http://www.youtube.com/watch?v=b6A2DuMFPpc Walk Cycle : http://www.youtube.com/watch?v=LQAGwUPkKNw
Monumental games are currently looking for a freelance senior animator. This is a 2/3 month project which requires a cartoony animation style. The artist should also have a strong inderstanding of character modelling and strong photoshop skills. Any candidates whishing to apply should send a current CV and link to their…
In-case you`re on auto-pilot mode when cruising around polycount... The lovely mods were so gracious enough to add an animation sub-forum! http://www.polycount.com/forum/forumdisplay.php?f=98 I wonder if this has anything to do with the popularity of animation submissions for the Riot contest? hehe. THANKS MODS!!!
Ok so animation is not my strong point but i would love to be able to make an animation where a flat plane is folded into a swan type shape. Like typical origami. I would want to do this using 3ds max 2014. If anyone has any tips for this please let me know :) thanks guys!
Hi all, I'm James, Ive worked as a freelance 2D artist and animator on games for many years. I have plenty of experience and I'm good at communicating and interpreting ideas. check out some of my animations on this page (they link to swf's so you'll probably need to be on a computer)…
this guy taught me much of what i know today about animation: http://philliphall.blogspot.com/ hes an old teacher of mine, but if check out his demo reel 2008, there is a guy mowing a lawn - if you check out his feet, thats what i was trying to say. (also his links to others at Blue sky have lots of great character…
i think the animation you've done is excellent. i can't give any sort of crits on the animation principles, but obviously you dont need any.. you're certainly a better animator than i, by the looks of things one thing i will say tho-- the grab is too slow. the motion after he grabs it... the whole body rotation is drifty…
Thank you. When you look at the reference for that S.U. mention, it's a post by a staffer from that show: Our crew draws storyboards into Toon Boom Storyboard Pro(and occasionally on paper). The designs and color are created using Adobe Photoshop. We manage all of our files with FileMaker Pro. The animators animate and ink…
This is the first time I'm posting here and though I might ask for some feedback on a recent short little animation I did over a day or 2. It's been a while since I've animated anything so any and all feedback is much appreciated. https://syncsketch.com/sketch/773d45e4bb2f/ Thanks for your time.